<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unreal on FantasyMaps</title><link>/tags/unreal/</link><description>Recent content in Unreal on FantasyMaps</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 20 Apr 2026 12:00:00 -0500</lastBuildDate><atom:link href="/tags/unreal/index.xml" rel="self" type="application/rss+xml"/><item><title>OFM Unreal</title><link>/tools/ofm-unreal/</link><pubDate>Mon, 20 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-unreal/</guid><description>&lt;p&gt;An Unreal Engine plugin that consumes an Open Fantasy Maps style and assembles a scene hierarchy from its layers — at runtime or in-editor. Filters layers, evaluates Mapbox-style expressions, maps map features to actors via Blueprints, and pulls live overlays from &lt;a href="/tools/geomqtt/"&gt;geomqtt&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The bridge that puts the atlas inside the engine where the game already runs. The Unity counterpart lives at &lt;a href="/tools/ofm-unity/"&gt;OFM Unity&lt;/a&gt;.&lt;/p&gt;
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&lt;li&gt;&lt;a href="https://github.com/openfantasymap/ofm-unreal"&gt;Repository&lt;/a&gt;&lt;/li&gt;
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