<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Real-Time on FantasyMaps</title><link>/tags/real-time/</link><description>Recent content in Real-Time on FantasyMaps</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 24 Apr 2026 12:00:00 -0500</lastBuildDate><atom:link href="/tags/real-time/index.xml" rel="self" type="application/rss+xml"/><item><title>OFM Shared World</title><link>/tools/ofm-shared-world/</link><pubDate>Fri, 24 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-shared-world/</guid><description>&lt;p&gt;A FoundryVTT module that lets one table see, live, what other tables are doing across the same fantasy world. Foreign players render as lightweight canvas sprites — no tokens are spawned, no database is written to, no permissions need wrangling. The first concrete piece of the long shared-world vision.&lt;/p&gt;
&lt;p&gt;It connects to a &lt;a href="/tools/geomqtt/"&gt;geomqtt&lt;/a&gt; broker over MQTT, subscribes to the tiles your viewport is showing, and draws whatever moves through them. Compatible with Foundry v11–v13.&lt;/p&gt;</description></item><item><title>geomqtt</title><link>/tools/geomqtt/</link><pubDate>Thu, 23 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/geomqtt/</guid><description>&lt;p&gt;A small daemon that bridges Redis&amp;rsquo;s geospatial commands and an embedded MQTT broker. Drop tile-keyed coordinates into a Redis GEO set; any client subscribed to the matching tile topic gets the update on the next tick.&lt;/p&gt;
&lt;p&gt;It is the transport layer that makes the rest of the shared-world experiments possible — Foundry tables, web clients, and Unity/Unreal sessions can all listen on the same tiles and see each other move.&lt;/p&gt;</description></item><item><title>OFM Unreal</title><link>/tools/ofm-unreal/</link><pubDate>Mon, 20 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-unreal/</guid><description>&lt;p&gt;An Unreal Engine plugin that consumes an Open Fantasy Maps style and assembles a scene hierarchy from its layers — at runtime or in-editor. Filters layers, evaluates Mapbox-style expressions, maps map features to actors via Blueprints, and pulls live overlays from &lt;a href="/tools/geomqtt/"&gt;geomqtt&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The bridge that puts the atlas inside the engine where the game already runs. The Unity counterpart lives at &lt;a href="/tools/ofm-unity/"&gt;OFM Unity&lt;/a&gt;.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/openfantasymap/ofm-unreal"&gt;Repository&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>OFM Unity</title><link>/tools/ofm-unity/</link><pubDate>Sun, 19 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-unity/</guid><description>&lt;p&gt;The Unity counterpart of &lt;a href="/tools/ofm-unreal/"&gt;OFM Unreal&lt;/a&gt;: an in-engine bridge that takes an Open Fantasy Maps style and walks its layers into a Unity scene. Layer filtering, feature-to-prefab mapping, and live overlay updates over &lt;a href="/tools/geomqtt/"&gt;geomqtt&lt;/a&gt;.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/openfantasymap/ofm-unity"&gt;Repository&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>