<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Multiplayer on FantasyMaps</title><link>/tags/multiplayer/</link><description>Recent content in Multiplayer on FantasyMaps</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 24 Apr 2026 12:00:00 -0500</lastBuildDate><atom:link href="/tags/multiplayer/index.xml" rel="self" type="application/rss+xml"/><item><title>OFM Shared World</title><link>/tools/ofm-shared-world/</link><pubDate>Fri, 24 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-shared-world/</guid><description>&lt;p&gt;A FoundryVTT module that lets one table see, live, what other tables are doing across the same fantasy world. Foreign players render as lightweight canvas sprites — no tokens are spawned, no database is written to, no permissions need wrangling. The first concrete piece of the long shared-world vision.&lt;/p&gt;
&lt;p&gt;It connects to a &lt;a href="/tools/geomqtt/"&gt;geomqtt&lt;/a&gt; broker over MQTT, subscribes to the tiles your viewport is showing, and draws whatever moves through them. Compatible with Foundry v11–v13.&lt;/p&gt;</description></item><item><title>OFM Blastzone</title><link>/tools/ofm-blastzone/</link><pubDate>Wed, 22 Apr 2026 12:00:00 -0500</pubDate><guid>/tools/ofm-blastzone/</guid><description>&lt;p&gt;A maintained fork of the original Blastzone module for FoundryVTT, brought up to v11–v13 and integrated with the shared-world stack. Drop a measured template — circle, cone, ray, or rectangle — and the walls inside it become rubble.&lt;/p&gt;
&lt;p&gt;Run it alongside &lt;a href="/tools/ofm-shared-world/"&gt;OFM Shared World&lt;/a&gt; and the destruction propagates to every connected table in real time. No more cross-Discord arguments about whether the wall is still there.&lt;/p&gt;
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&lt;li&gt;&lt;a href="https://github.com/openfantasymap/ofm-blastzone"&gt;Repository&lt;/a&gt;&lt;/li&gt;
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